Guides
This section provides practical guidance for working effectively with the Eriksson Beam API.
Available Guides
| Guide | Description |
|---|---|
| Error Handling | Exception types and handling strategies |
| Best Practices | Performance tips and recommended patterns |
| Common Tasks | Recipes for typical operations |
Quick Tips
Always Pull Before Push
Never create a BeamDesign directly - always pull first:
// Correct
var design = await client.PullBeamDesignerAsync();
design.Property = newValue;
await client.PushBeamDesignerAsync("", design);
// Wrong - causes data loss!
var design = new BeamDesign();
Batch Your Changes
Make all modifications before pushing:
// Single push for multiple changes
design.Property1 = value1;
design.Property2 = value2;
design.Property3 = value3;
await client.PushBeamDesignerAsync("", design);
Use Using Statements
Always dispose connection objects:
using var launcher = await ErikssonBeamLauncher.LaunchErikssonBeam(args);
// Automatically disposed when block ends
Secure Your API License Key
Store in environment variable:
var licenseKey = Environment.GetEnvironmentVariable("ERIKSSON_LICENSE_KEY");
Handle the 10-Minute Timeout
Eriksson Beam stops listening after 10 minutes. Restart if connections fail.
Next Steps
- Error Handling - Learn about exception types
- Best Practices - Optimize your API usage
- Common Tasks - See example implementations